City: Sdäglip-värk Xluwuf

Sdäglip-värk Xluwuf

Sdäglip-värk Xluwuf
Example Gnoll architecture.
StateSoheque
ProvenceTemryont Principality
RegionMböt I̽nböō Heathland
Founded1216
Community LeaderLord Selebil
Area30 km2 (12 mi2)
Average Yearly Temp-4°C (25°F)
Average Elevation2200 m (7217 ft)
Average Yearly Precipitation227 cm/y (89 in/y)
Population7179
Population Density239 people per km2 (598 people per mi2)
Town AuraMysticism
Naming
Native nameSdäglip-värk Xluwuf
Pronunciation/sdæ̝ˈglip/ /vɑrk/
Direct Translation[offensive] [committee]
Translation[Not Yet Translated]

Sdäglip-värk Xluwuf (/sdæ̝ˈglip/ /vɑrk/ [offensive] [committee]) is a temperate City located in the Temryont Principality of the Soheque.

The name Sdäglip-värk Xluwuf is derived from the Sylvin language, as Sdäglip-värk Xluwuf was founded by Gwoneth, who was culturaly Gnoll.

Climate

Sdäglip-värk Xluwuf has a yearly average temperature of -4°C (25°F), with its average temperature during the summer being an icy 17°C (62°F) and its average temperature during the winter being a cold -25°C (-13°F). Sdäglip-värk Xluwuf receives an average of 227 cm/y (89 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sdäglip-värk Xluwuf covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2200 m (7217 ft) above sea level.

Overview

Sdäglip-värk Xluwuf was founded durring the early 13th century in spring of the year 1216, by Gwoneth. The establishment of Sdäglip-värk Xluwuf was somewhat plagued by a lack of willing colonists, leading to Gwoneth electing to pay people to resettle in Sdäglip-värk Xluwuf.

Sdäglip-värk Xluwuf was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Sdäglip-värk Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sdäglip-värk Xluwuf is buildings are arranged within a network of crampt cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Sdäglip-värk Xluwuf has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Sdäglip-värk Xluwuf’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Sdäglip-värk Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sdäglip-värk Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sdäglip-värk Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sdäglip-värk Xluwuf's parks.

Sdäglip-värk Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sdäglip-värk Xluwuf.

Sdäglip-värk Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sdäglip-värk Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sdäglip-värk Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sdäglip-värk Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sdäglip-värk Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdäglip-värk Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdäglip-värk Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sdäglip-värk Xluwuf's public wards, blessings, and other arcane systems.

Sdäglip-värk Xluwuf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Sdäglip-värk Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sdäglip-värk Xluwuf's natural decorations nor waterways.

Sdäglip-värk Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sdäglip-värk Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sdäglip-värk Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sdäglip-värk Xluwuf's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Sdäglip-värk Xluwuf the milk never sours.

The Blood Hawk near Sdäglip-värk Xluwuf are known to be more aggressive than normal.

Sdäglip-värk Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Illusion energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 20
  • Farm Laborer: 44
  • Hunters: 25
  • Milk Maids: 19
  • Ranchers: 9
  • Ranch Hands: 20
  • Shepherds: 17
    • Farmland: 29074 m2
    • Cattle and Similar Creatures: 1794
    • Poultry: 21537
    • Swine: 1435
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 717

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 16
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 16
  • Candlemakers: 26
  • Carpenters: 26
  • Clothmakers: 18
  • Coach and Harness Makers: 7
  • Coopers: 18
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 17
  • Farrier: 49
  • Furriers: 4
  • Glassworkers: 21
  • Gunsmiths: 17
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 17
  • Locksmiths: 7
  • Matchstick makers: 10
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 11
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 13
  • Scabbardmakers: 14
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 23
  • Tailors: 53
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 19
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 4
  • Beer-Sellers: 10
  • Booksellers: 10
  • Butchers: 17
  • Chandlers: 18
  • Chicken Butchers: 19
  • Entrepreneurs: 7
  • Fine Clothiers: 17
  • Fishmongers: 19
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 26
  • Spice Merchants: 9
  • Wine-sellers: 15
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 37
  • Barbers: 33
  • Coachmen: 11
  • Cooks: 31
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 25
  • Healers: 20
  • Housekeepers: 20
  • Housemaids: 44
  • House Stewards: 22
  • Inns: 7
  • Laundry maids: 12
  • Maidservants: 24
  • Nursery Maids: 14
  • Pastrycooks: 27
  • Restaurateur: 34
  • Tavern Keepers: 25

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 17
  • Long Haul Couriers: 17
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 17
  • Millers: 17
  • Miners: 15
  • Oilmen and Polishers: 11
  • Postmen: 15
  • Pure Finder: 9
  • Skinners: 22
  • Sugar Refiners: 4
  • Tosher: 10
  • Warehousemen: 26
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 19
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 10
  • Civil Clerks: 18
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 17
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 14
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 44
  • Monks, Monastic: 20
  • Monks, Civic: 21
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 34
  • Rangers: 9
  • Rat Catchers: 11
  • Scholars: 10
  • Spiritualist: 12
  • Slayers: 4
  • Storytellers: 23
  • Military Officers: 21

Cottage Industries

  • Brewers: 21
  • Comfort Services: 27
  • Enchanters: 8
  • Herbalists: 8
  • Jaminators: 23
  • Needleworkers: 23
  • Potters: 12
  • Preserve Makers: 20
  • Quilters: 10
  • Seamsters: 37
  • Spinners: 22
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 18
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 22
  • Writers: 26

Produce Industries

  • Butter Churners: 22
  • Canners: 20
  • Cheesmakers: 22
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 12
  • Smokers: 8
  • Stockmakers: 8
  • Tobacconists: 11
  • Tallowmakers: 16

2646 of Sdäglip-värk Xluwuf's population work within a Foundational Occupation.

3959 of Sdäglip-värk Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 574 (8%) are noncontributers.

Points of Interest

Sdäglip-värk Xluwuf has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Sdäglip-värk Xluwuf is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Sdäglip-värk Xluwuf was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sdäglip-värk Xluwuf lost 225 people, 319 livestock, and 32 buildings. The conflict ended after roughly 56, when members of Sdäglip-värk Xluwuf's militia enacted an operation to secure a particular port to utilize it for a specific task. The operation was complicated by major logistical problems. The conflict ended with an assault and siege on the port, which ended in a crushing defeat for Sdäglip-värk Xluwuf's forces. The war is remembered in legend by Sdäglip-värk Xluwuf's bards, historians, and legend keepers.

History